/***************************************************** * Beginning Java Game Programming, 2nd Edition * by Jonathan S. Harbour * Base vector shape class for polygonal shapes *****************************************************/ import java.awt.Shape; public class BaseVectorShape { //variables private Shape shape; private boolean alive; private double x,y; private double velX, velY; private double moveAngle, faceAngle; //accessor methods public Shape getShape() { return shape; } public boolean isAlive() { return alive; } public double getX() { return x; } public double getY() { return y; } public double getVelX() { return velX; } public double getVelY() { return velY; } public double getMoveAngle() { return moveAngle; } public double getFaceAngle() { return faceAngle; } //mutator methods public void setShape(Shape shape) { this.shape = shape; } public void setAlive(boolean alive) { this.alive = alive; } public void setX(double x) { this.x = x; } public void incX(double i) { this.x += i; } public void setY(double y) { this.y = y; } public void incY(double i) { this.y += i; } public void setVelX(double velX) { this.velX = velX; } public void incVelX(double i) { this.velX += i; } public void setVelY(double velY) { this.velY = velY; } public void incVelY(double i) { this.velY += i; } public void setFaceAngle(double angle) { this.faceAngle = angle; } public void incFaceAngle(double i) { this.faceAngle += i; } public void setMoveAngle(double angle) { this.moveAngle = angle; } public void incMoveAngle(double i) { this.moveAngle += i; } //default constructor BaseVectorShape() { setShape(null); setAlive(false); setX(0.0); setY(0.0); setVelX(0.0); setVelY(0.0); setMoveAngle(0.0); setFaceAngle(0.0); } }